Ceaseless Castle
A rough idea for a Castlevania x Vampire Survivors game. Currently a WIP.
Controls:
Move: WASD or Joystick/D-pad
Talk/Interact: Enter/ Right Button (Nintendo A, Xbox B, Sony Circle)
Jump: Spacebar or Bottom Button (Nintendo B, Xbox A, PlayStation Cross)
Attack: E or Left Button (Nintendo Y, Xbox X, PlayStation Square)
Map: M or Select Button
Controls can be changed in the options menu.
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Focused Phoenix Games |
Genre | Action |
Made with | Godot |
Tags | 2D, Indie, Metroidvania, Pixel Art, redot, Retro, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any), Touchscreen, Smartphone |
Accessibility | Configurable controls |
Development log
- Stuttering improvements78 days ago
- Small improvementsSep 24, 2024
- New abilities, enemy AI UpdateMay 05, 2024
- 5 new abilities added and some minor updatesMay 03, 2024
- New abilities, bugfixes, and updatesMay 02, 2024
- New Rooms and UI ChangesApr 30, 2024
- Bugfixes, bugfixes, and more bugfixesApr 25, 2024
- Bugfix and UI updateApr 24, 2024
Comments
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This game is really cool. I would buy a full version.
Thanks! Hopefully I can release a full version one day!
Hey there! Super fun. It's very Vampire Survivor but Platformerized. I love it. Castlevania-esque.
I did run into a bug or two.
For starters, after a really long run in the castle, surviving to rack up over 1000 coin, I died, bought some upgrades, then tried to re-enter the castle, and ended up falling, forever. Never actually arrived back at the castle.
The second bug was with the skeletons. When jumping from a lower platform, they will spawn at the very edge, pretty much exactly where I can land. It became the only real thing that I took damage from after a while. I even tried to dodge away when I realize they're spawning where I'm going to land, and try to go back down but then they spawned there too. If only I were the god of thunder.
I can't wait to see updates! Looking forward to playing more.
Thanks for testing it and leaving this comment with the bugs you found!
I was kind of aware that this game was a mess, I did a bunch of spaghetti code just to see how the concept would play out. I'm going to be rewriting everything from scratch, so hopefully none of these problems return.
I'm not mad at it! Honestly the game has potential. Would love to see it in it's final form.
Its a pretty fun game, Im guessing it was inspired by games like surviv.io, the only problem is the performance, the game randomly goes from 60 fps to 3 fps when entering rooms or killing mobs, other then that, it is pretty fun
Thank you! As for the performance issues, it is something I'm trying to work on. At the moment web exports are still a bit janky for the engine I'm using.
Future versions will probably have Windows and Linux downloads that will run much smoother.